Mini Quest
NOTE: You may need to play in full-screen or click slightly below the game window to get the focus on the game instead of on the browser, Unity's WebGL is still in beta.
About:
Mini Quest is a rogue-like made by Freddy Vasquez and is inspired by games such as Diablo 2.
Check out this game on the app store HERE
Version 0.3:
- Chests are now spawned throughout the levels.
- Items are now auto-equipped on pick-up if it is your first item of that slot.
- Text should be easier to read now.
- Added a "Heal" skill which restores a percentage of your maximum HP.
- Removed the "Hot foot" skill since no one used it.
- Added a bit more tile variety.
- The "Fireball" skill now requires an enemy target instead of a position, this helps in case you miss-click.
- You can now wait turns by holding SPACE.
- Music tracks can no longer be played twice in a row.
Version 0.2a and 0.2b:
- Enemies no longer spawn too close to the player.
- Added simple high score tracker.
- All skills now consume the correct amount of mana.
- Actors are now disposed of properly.
- Improved main menu and added option to turn off sounds.
- Improved cave and dungeon sprites.
Version 0.2:
- Removed "story" component from the game.
- Made it clearer when a skill becomes unlocked.
- Added several audio tracks and many sound effects.
- Resized combat text.
- Ongoing balance of enemies and items.
Version 0.1b:
- Camera no longer interpolates between positions, and got zoomed out a little.
- Ground textures for the cave are now uniform (in case people like it).
- Decreased level requirement of all skills by 1.
- HP is decreased properly from all actors.
- HUD hp bar and hp bar below actors are now synced.
- Enemies are no longer rendered for an extra turn after death.
- Improved the look of the menu screens and slightly increased font size.
- Lowered FPS from 60 to 30.
Version 0.1a:
- Camera is now less jerky than before.
- Increased the fire damage from Fire Hands and removed its physical damage.
Version 0.1:
- Blocking now negates all damage instead of partial damage.
- Added a boss in the cave (depth 2) that some may find familiar.
- Fire damage now has a 50% chance to burn the opponent.
- Increased fireball speed from 100 to 300.
- Ongoing balance of enemies and items.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | loner_dev |
Genre | Role Playing |
Made with | Unity |
Tags | Action RPG, Difficult, Procedural Generation, Roguelike |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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